Underwater scene setup using Smith Micro's Poser 7 following the 'Submarine' thread at Renderosity. | |
The GPlane of the Macro LgMap is scaled 58 % with various morphs applied. The primitive used as the back ground is scaled 772 7%, yTranslated -17.24 and zTranslated -80.00. The spheres start at zTran 0, -25, -50 and -75. The water 'surface' is scaled 10,000 %, yTranslated 20 & zTranslated 17.123.
Main Camera settings: DollyZ 1.720, DollyY 3.400, DollyZ 0; Two lights are used in the scene. The Infinite, no shadows, contains and casts the caustic effects. Light2 is a Spot, Depth map shadows, xRotated -74, yRotated 133 and x,y,zTranslated 0, 71.718, -46.89.
Depth cue is added to the scene Atmosphere: |
The water surface material is borrowed from, as near as I can tell, DrMCClark. It is one of a few I have in my collection, created or copied after reading Renderosity threads. This ZIP file contains the mz5 file.
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Pretty much the same Cellular material node set up. | |
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Caustics: |
Caustics Generator generated graphic |
UwTest4: |
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Light Intensity slightly changed, U & V Scale and Texture_Strength modified. |
Resources |
Light Test 4 |
RanQuist.net > Underwater Test
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